Over the years I have often been asked, or it has been suggested, that I publish my own rules. So starting in May 2010, I began my journey in writing what I intended to be a short set of rules organized in a booklet format. However that quickly changed, as I began developing more ideas to include. Therefore, a true book sprang to life. I know many wargamers are faithful followers of particular rule sets. Thus, I added more content that is universally needed in one volume. The goal was to create more than a wargamers guide to World War Two. After the reader has had a chance to digest the rules, scenarios, the example game, he can explore the tactics of the war. I spent a great deal of time researching the main tactical themes: Blitzkrieg, the armored advance and breach, defense, combined arms, landing invasions (Pacific & Atlantic) and the airborne envelopment. As each one is laid out, I offer up suggestions on how to use these tactical methods on a game board. Next, I help those who are either new to World War Two or a beginning wargamer to understand the different tank development paths the major combatant took. I conclude that section with a chart of the most common tanks’ armor ratings in millimeters and anti-tank penetration tables for over 50 primary guns used.
Some may think it peculiar, but I added a detailed chapter on my personal journey on becoming a wargaming. I reminisce on all those early days filled with Airfix, Atlantic, and Matchbox toy soldiers and how that fascination grew and progressed in creating my own wargame rules and the battles that followed.
A few last notes on these rules, it is a combine arms set. I mean players can use infantry, armor and aircraft in their games. It is designed for 15mm to 1/72 scale. The smallest unit used is a fire team or squad. The players will quickly realize it is not the amount of figures on a base or the number of figures used, but what the trays represent. What this means is that many players will be able to use existing mounted figure bases for other sets of rules. Artillery, tanks, vehicles and aircraft are on a 1:1 ratio. Further, I have designed the game with the gamer in mind. You can tailor it to your needs and demands.